Created with Sketch.
Switch Lab
Choose Lab

We bring together students, researchers and lighting experts from companies to collaborate in graduation and research projects on a set of connecting themes, that is:

  • dynamic lighting and user interactions
  • lighting design in virtual reality
  • lighting and IoT
  • lighting and visual appearance
  • lighting in / as a material
  • daylighting
  • inclusive lighting design
  • product lighting and customer evaluations
  • lighting and museums
  • smart multisensory environments

There is no vision without light.


The UN proclaimed 2015 the International Year of Light (, acknowledging that the science of light and its applications can be used to solve global problems in domains like energy-consumption, health, safety and agriculture. They, as most literature on the science of light, mainly address lighting, not light proper. Human observers perceive light or the resulting appearance of scenes and objects and people in it. We usually do not look at light sources directly. Thus, light(ing) design should be based on appearance and light, not on its sources.

Additionally, technological advances (e.g. concerning LED lighting, sensors, integration with internet, and the use of big data) resulted in urgent questions related to progressing from designing lighting plans to intelligent light systems and from designing lamps to using light as a material. Such innovations are hindered by the lack of scientific grounds to predict the appearance of generic materials, shapes and spaces as a function of lighting. Lighting handbooks for architecture, photography, computer graphics, art, etcetera, describe some common cases but lighting designers lose time on trial-and-error-procedures for specific ones, or even worse, are negatively surprised after realization. Lighting can make certain material, shape and space qualities stand out, and optimal lighting depends on object and space properties plus which qualities of appearance one wants to show.


Our aim is to design light itself, in a human-centered approach that addresses not just the optics of light in real and virtual 3D spaces but also how it interacts with the visual appearance of products and spaces and how we can apply light in intelligent systems to design experiences. Unifying knowledge from physics, mathematics, computer science, psychology, architecture and design, and bringing together science, art and technology are critical for doing scientifically informed design of material-expressing, shape-/space-forming and experiential effects of light. To fill the expertise gap of human-centered lighting science and aim at complex problems involving a mix of human and societal needs we will therefore work in multidisciplinary teams of academics, practical lighting designers and artists.

Lab Director
Sylvia Pont