This project that investigates the value conflics in the smart home, is a collaboration between Nazli Cila, Maria Luce Lupetti, Janna van Grunsven, and Luciano Cavalcante Siebert; and funded by the Delft Design for Values Institute Open Subsidy Program
With the AIRlab (AI for Retail), we investigate how we can design behaviors for robots in the complex social environment of a supermarket. How would you respond when a robot was in your way during your supermarket visit? And, more importantly, how should that robot then respond to you?
Stress emerging from everyday life situations affect people’s mental health. Through his PhD research, Xueliang Li proposes an approach to design smart wearable technologies as partners that can engage people to actively cope with stress and promote partnerships with wearers.
Fizzy is a robotic ball that challenges young children in the hospital to play and move. Fizzy contributes to a faster recovery, promotes the development of the child and helps create a more pleasant time while in the hospital. Boudewijn Boon, PhD-candidate and design engineer, and his team, are dedicated to develop this promising solution for the Prinses Máxima Centre for child oncology.
In this research project we aim to foster therapy adherence in stroke rehabilitation by using Agentic Objects as Motivational Devices. The project is conducted in collaboration with the Rijndam Revalidatie Centrum and Erasmus MC in Rotterdam for the development of the ArmCoach4Stroke system.